Recently my friend Clockwork (his character is Bryce in our comics) posted a blog that we often re-publish on our own website (with
Someone named Tobold posted a response.
This person has an opinion and they are more than welcome to it. I disagree with this opinion however…
To summarize, Clockwork thinks that the quality of games can suffer if you structure them around making money rather than being a good game. The response took his opinion to an extreme, accusing him of only wanting game developers to have enough money to keep the lights on.
I dislike people who take things to an extreme simply because they disagree with someone’s opinion.
There is one thing this Tobold person says that I think makes his argument very shaky. “If a game comes out at a certain price with a certain amount of content, you should decide whether that content is worth that price. Whether the development studio is profitable or not should not figure in that decision.”
My question is this: How do I know if the content is worth it unless I experience the content beforehand?
Even if I had a demo of the game, these demos will never include the ‘extra downloadable features’ this discussion is about. By including them, they somewhat defeat the purpose of downloadable features.
We can debate what companies can do until the sun comes down and never agree. I am just going to cut right to the point.
Tobold’s opinion would work just fine if we were discussing buying a car. Video games are considered art by the United States Supreme Court, so the economics of art should apply to video games. If Tobold would step back and take a look at how the economy works for art, he would realize the error of what he’s saying. The price of art is never determined by the maker, but by how much money people are willing to pay for it. This makes Jimquisition and ClockWork’s opinion not an attack on the choices of a company, but an opinion of people trying to put a price on the art they are considering purchasing.
Quality is really the determining factor for price in the art world. Its about time investors and developers caught on to this fact.